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by exDM69
739 days ago
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With WebGPU/wgpu you don't get mesh shaders, ray tracing or shader subgroup/wave/warp operations. Its feature set is comparable to Vulkan 1.0, and Vulkan has progressed a lot since. And WebGPU still requires all the RenderPass setup code which is a lot of boilerplate that Vulkan no longer requires. |
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