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by GuB-42
739 days ago
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The general idea is that if you care more about gameplay and features, use an existing engine, the engine itself takes advantage of Vulkan, or whatever backend is the most appropriate, so you don't have to. OpenGL is kind of a middle ground. That's if you want to get technical, but not micromanage every detail and write pages of boilerplate. It is also a great introduction to graphics programming. More than an introduction actually, there is a lot you can do with OpenGL. |
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