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by wudangmonk
748 days ago
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When designing anything like a language or library you always create the use cases first and then work backwards. Any game engine not created side by side with a game will be crap. Any 'cool feature' programming language without a decently sized codebase so serve as a beacon to guide you will expose all the flaws in the language that the creators never anticipated because they never created anything sufficiently complex. Unless you are dogfooding whatever you create, it will be crap and you are better off not creating in the first place, don't waste everyone's time with stuff you yourself couldn't be bothered to actually use. |
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