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flohofwoe
741 days ago
If Apple would add native Vulkan support to macOS, it would most likely also go through a Metal "emulation layer" (just like their GL implementation, or the D3D12 implementation in the Game Porting Toolkit).
1 comments
talldayo
740 days ago
Because everyone knows from MoltenVK, Metal-based API implementations are just
so
efficient.
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