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by coldpie 736 days ago
It's because Apple told Steam users to fuck off like 3 times in 5 years (nuking 32-bit support; no Vulkan/OpenGL support; switching to ARM). Users and game devs got the message Apple was sending loud & clear.
1 comments

32-bit is the only change that actually broke anything, and it had been deprecated for a decade.

64-bit OpenGL/x86 games work fine on ARM.

Will x86 games work in 2 years? Will OpenGL? What about in 3 years? 5? Then what happens to Valve's Apple owning customers purchases?