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bun_terminator
739 days ago
Thank you for posting that. I might use that curl-noise to generate clouds on a planetary-scale game I'm working on right now.
2 comments
mrsharpoblunto
738 days ago
I’ve since done a bunch more on planetary cloud rendering, need to do a proper write up, but it’s a combination of volumetric noise, flow fields & atmospheric scattering.
https://x.com/mr_sharpoblunto/status/1653986502106570757
link
lainga
739 days ago
unrelated: if you want to talk about that particular type of game shoot me an email (see profile)
link
https://x.com/mr_sharpoblunto/status/1653986502106570757