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by wk_end
746 days ago
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I guess…but in terms of what you see on screen most of what you see is going to be dominated by closer things, is what I’m getting at. The world is very big but right now most of what I see is relatively speaking close to me. I don’t care much about the precise positions of stuff in China right now, but as for the stuff in my apartment in Canada it’s very important for my sense of reality that the positioning is quite exact - even though there’s a lot more stuff in China. |
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> The reason for this bunching up of values near 1.0 is down to the non linear perspective divide.
The function in question is nonlinear. So using "normal" z, values in the range [0, 0.5] are going to be very, very close to the camera. The vast majority of things aren't going to be that close to the camera. Most typical distances are going to be in the [0.5, 1] range.
Hence, reversing that gives you more precision where it matters.