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by AlunAlun
743 days ago
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I disagree. Anyone with a basic understanding of how perspective projection matrices work will understand the article, especially with the code samples and equations. (Edit: and anybody without this understanding won’t be interested in the article anyway). I thought it was great, and had a full-on “smack my forehead” moment as to why I had never realized something so simple and effective, after 20 years of programming 3D graphics! |
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This, coupled with all the fascinating new ideas on how to optimize 3D math has made me determined to go rewrite my old x86 code.