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by tombert
744 days ago
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Bowler Studio was sort of revelatory for me, because it gave me the ability to model a functional part and immediately test it. The physics engine obviously isn't going to be the most accurate of all time, but for a lot stuff that hobbyists do it can be useful, and being able to play with servos and motors really does open a lot of possibilities to avoid wasting time and prints. I've actually played with ShapeScript but I admit that I didn't do anything terribly crazy with it. |
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CascadeStudio is another one:
https://github.com/zalo/CascadeStudio
This is a browser-based JS CAD thing built around an Emscripten cross-compilation of OpenCascade -- the fact that it works at all was revelatory to me about the capability of Emscripten, which had passed me by a little.
So this is JS code-CAD in a bRep world.