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by louthy 745 days ago
The whole purpose of a game is to complete a goal. Good games gamify you to achieving that goal. If the goal is to learn CSS and the game hasn't guided you to achieve that goal then it's failing at its purpose. Blaming the player for not playing correctly is an unbelievably bad take. The mechanics of the game should punish the user for doing the 'wrong' thing and reward them for doing the 'right' thing.