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by sylware 742 days ago
Improving avx512 is really good, since this is the data unit sweet spot: a cache line is 512 bits.

But I am more interested in the cleanup of the GPU hardware interface (it should be astonishingly simple to program the GPU with its various ring buffers, like as it is rumored to be the case on nvidia side) AND in the squishing of all hardware shader bugs: look at valve ACO compiler erratas in mesa, AMD hardware shader is a bug minefield. Hopefully, the GFX12 did fix ALL KNOWN SHADER HARDWARE BUGS (sorry, ACO is written with that horrible c++, I dunno what went thru the head of valve and no, rust syntax is a complex as c++, then this is toxic too).