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by aaomidi 746 days ago
I can’t wait for my games to start hallucinating narration.
2 comments

Exactly this.

I want plot/character driven games like RPGs to be a curated & carefully designed, plotted, and paced experience.

I want speech & narrative to be scripted! It means someone sat down and thought about the experience it produces for the player. It means a real voice actor has performed it, putting the right emotion and pacing into the line.

I don't want AI generated stilted dialogue, uncanny valley speech, etc.

And I also don't want an extra few hundred watts of power draw on gaming PCs - they're already high and in modern games the CPU is under pretty substantial load, the GPU is maxed out, and the GPU's AI/NPU style cores are being used for things like DLSS too.

Bringing in more compute resource for running speech to text, LLMs, text to speech, etc fast enough to not feel horrible is going to come at substantial power and financial cost.

But... that would be ... "making video games". The large "video game companies" would rather "create content" and use the cheapest possible option.
You want your NPCs to be limited in their conversations, to only follow a set few paths, if you think of a way to play the game that's not been anticipated years ago, you don't want that to be possible
Yes - I want to maintain quality, even at the expense of flexibility. I would rather there were 1, 2 or 3 high quality paths through a RPG style game or quest than hundreds, thousands, or infinite ones that are 'meh'.

(edited to expand)

You can still have 3 high quality ones, it's just that maintaining quality at all the side chars is too expensive, so maybe the generated experience can reach the already "meh" level for those, thus freeing resources to be invested in the bigger paths?
That’s definitely a more interesting proposition to me (and a bit different to the parent comments).

It might well result in less repetitive background chatter & stock comments from side characters without taking focus away from the primary content. Especially if those background characters could react a bit better to progression in the plot.

This but unironically