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by zigzag312
742 days ago
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It the end, what matters is real-world performance and different workloads have different bottlenecks. For people who use Cinema 4D, Cinebench is the most accurate measurement of hardware capabilities they can get. It's very hard to generalize what will matter for the vast majority of people. I find it's best to look at benchmarks for the same applications or similar workloads to what you'll be doing. Single score benchmark like Geekbench are fun and quick way to get some general idea about CPU capabilities, but most of the time they don't match specifics of real-world workloads. Here's a content creation benchmark (note that for some tasks a GPU is also used): https://www.pugetsystems.com/labs/articles/mac-vs-pc-for-con... |
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Meanwhile, Geekbench does run real world workloads using real world libraries. You can look at subtest scores to to see "real world" results.
Pugetsystem benchmarks are pretty good. It shows how Apple SoCs punch above their weight in real world applications over benchmarks.
Regardless, they are comparing desktop machines using as much as 1500 watts vs a laptop that maxes out at 80 watts and Apple is still competing well. The wins in the PC world are usually due to beefy Nvidia GPUs that are applications have historically optimized for.
That's why I originally said ARM is leading AMD - specifically Apple ARM chips.