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by infogulch
747 days ago
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Yes you can. Giving players so much freedom that they can easily identify and execute a grindy, brute-force but boring strategy is an extremely common problem in game design. Fault is irrelevant, it is the game's problem if the player stops having fun because they got trapped in a psychological pit tying to circumvent the rules when playing by the rules is ultimately easier. This is a tradeoff so requires some balance, but OP's suggestion is simple, unobtrusive, and probably effective. |
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