|
|
|
|
|
by jncfhnb
748 days ago
|
|
Well what I’m saying is you should make the pawns themselves have an appearance that denotes the direction they are facing (e.g. a bit pointy or just slap an arrow on them). That way you do not need to know their starting position in order to understand their current state. This way you can also remove the arrows indicating tile direction. I think pawns changing from being relatively worthless because they’re not on a promotion track to very dangerous because capturing a piece has allowed them to shift into one is pretty fun actually. Diagonally capturing a piece would also occasionally cause the pawn to “turn” which would be a really Tricky change in its zone of attack |
|
- pawns move forward in their "track", just like a rook would do, just one tile at a time.
- if the track reaches the end of the board, the pawn can promote as usual.
- if the track ends on the left or right side of the board, when the pawn reaches it, it changes track. If there are multiple tracks it can take from there, the one that reaches the end in the least amount of moves is selected
- when a pawn captures, it changes track following the same rule.
And I agree now that using capture to change the zone of attack of a pawn is a very nice addition.
On top of that, if multiple pawn are constraint to turn sideways at first, it's not simply a handicap. It also helps strengthen the defense in that area, as you can have more efficient pawn walls.
In all all, it's great, thanks a lot for arguing in favor of this change.