Making Go Twist is a bit more straightforward, since the rules work unchanged for any undirected graph. Such as this diamond lattice [1] in which inner points still have 4 neighbours.
Ah that's interesting, thank you. Especially as Go is the one I'm the most unsure about, mostly because I've rarely played it. I have a feeling that making a semi-decent bot is going to be extra difficult. Or at least I'll need a better intuition of what a good bot would do first.