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by ElectroBuffoon 755 days ago
Current Xorg has Glamor, using OpenGL to accelerate the 2D ops of X11. There is also Zink, OpenGL-over-Vulkan for the rare case of Vulkan without native OpenGL.

OTOH, there are people willing to add support for old hardware that probably can't run Vulkan, or even OpenGL, and sometimes they manage to upstream that code. With your "bsder" nick, the following example seems relevant.

https://blog.netbsd.org/tnf/entry/x_org_on_netbsd_the [search "PowerPC"]

Some old X11 coders still work on it, or make suggestions to improve it.

https://lists.x.org/archives/xorg/2024-April/061644.html

https://keithp.com/x-ideas/

But such initiatives lack the "new shiny bling" factor, which seems to be a must nowadays to be a "success". It's the curse of "mostly done, mostly maintenance" projects in a world where breaking ground looks better in a CV than polishing and oiling the machinery others crafted.