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by gary_0
748 days ago
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If the art is low-res enough that the "pixelness" is noticeable, you're throwing away so much detail from the vector drawing there's no point in making vector drawings in the first place. Complex or highly animated pixel art might involve a non-pixel sketch beforehand, but there's no point in cleaning that up into vectors just to re-draw it a third time as pixel art. (And if you just shrink down high-res art into pixels, it looks really bad.) Some higher-res or smoothly animated styles do use 2D or 3D renderings that get cleaned up into pixel sprites; if you're old enough to remember the Donkey Kong Country games for the SNES, that's one example. I think 2017's Sonic Mania also used 3D assets in its pixel art pipeline. But most professional-quality pixel art isn't built from higher-res art because there's usually no benefit, especially if it's a low-res "retro" style. |
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