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by onion2k
753 days ago
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If you're writing for three.js and GLSL you've already forgone best performance. This is for render agnostic web code - it could be running on anything from a low end android tablet to a gaming PC, in any browser engine new enough to support WebGL. Most developers who use it are looking for a usable API that works everywhere possible, and they don't really care that much about perf because it'll be faster than all the alternatives (JS, canvas, SVG, CSS) even if it's pretty slow for a GPU. |
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