|
|
|
|
|
by A_D_E_P_T
747 days ago
|
|
> Mass Effect was a game principally composed of components that everyone involved has built many times before, and where most of the difficult problems are already solved. This is emphatically not the case. In its time, Mass Effect was considered very innovative -- one of the first "cinematic" game experiences, if not the first. (e.g., https://www.wired.com/2007/07/preview-mass-ef/ ) They did a lot of stuff with in-game cinematography and character face/voice acting that seemed extremely advanced at the time. Don't forget we were just a few years removed from 2D RPGs. > A single feature of "being a person who walks into a ship, sits in a pilot seat, flies up into space, lands on a space station, gets out of ship and into the station, without clumsy transition screens in which you just magically become the ship" is a promise that many games (including EvE, Elite Dangerous) have promised and spent money trying to build for many years, and eventually given up on. Only Star Citizen has actually managed to deliver on this. Okay, this is interesting. |
|