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by verdverm 755 days ago
Rather than LLMs, I'm more intrigued by models which can generate assets and environments
2 comments

are you working on that? it needs a stable-diffusion kind of breakthrough to achieve that.
here's a post on HN new right now, there are many papers published if you look for them or know who to follow. I think I follow someone on Twitter, but their algo is promoting rage bait right now, so I see less of the AI content I'd like

https://penghtyx.github.io/Era3D/

not working on it, but there are many papers and projects out there showing it off
Yeah, it would be pretty cool to generate or modify assets on-the-fly depending on the character's path. Maybe there's a karma system and the character is becoming more evil, which then applies a weight to the assets and makes the world darker/scarier.
I wasn't thinking on the fly as much as reducing the effort to build scenes in the first place