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by DeathArrow
756 days ago
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>For lack of a better word, .NES is a "transpiler" that takes MSIL and transforms it directly into a working 6502 microprocessor binary that can run in your favorite NES emulator. >Building a project should produce a *.nes binary, that is byte-for-byte identical to a program written in C. What about memory management? Is the garbage collector included in the generated code? If not, any idea on how memory management is done? |
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