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by frou_dh 748 days ago
This makes me think of the claim you sometimes see that memory-safety is not that relevant for game development because in many cases games aren't security-sensitive software. But even putting security vulnerabilities aside completely, plain old memory corruption can be a major drag when it rears its head (and can even kill projects if the game can't be wrangled into being crash-free by the deadline). This particularly applies to games with huge codebases and numbers of programmers.