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by follower 752 days ago
For an alternative perspective on testing & game development, here's a video I've seen from few years ago:

* "Automated Testing of Gameplay Features in 'Sea of Thieves'": https://www.youtube.com/embed/X673tOi8pU8?si=uj_lcMEC9nvMpa6...

~via https://www.gdcvault.com/play/1026366/Automated-Testing-of-G... :

"Automated testing of gameplay features has traditionally not been embraced by the industry, due to the perceived time required and difficulty in creating reliable tests. Sea of Thieves however was created with automated testing for gameplay from the start. This session explains why automated testing was the right choice for Sea of Thieves and how it could benefit your game. It shows the framework that was built by Rare to let team members create automated tests quickly and easily, the different test types we built, and what level of test coverage was found to be appropriate. The session also contains best practices for making tests work reliably and efficiently, using clear worked through examples."

Looks like there's also related talks in later years (which may or may not be currently available as free-to-view--I've not watched these ones):

* "Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft'": https://www.gdcvault.com/play/1027345/Lessons-Learned-in-Ada...

* "Automated Testing of Shader Code" (GDC 2024): https://schedule.gdconf.com/session/automated-testing-of-sha...