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by Joel_Mckay
749 days ago
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1. Most game engines have the horrible compatibility layers abstracted away, and already fully tested under previous mass deployments 2. Anything primarily visual, audio, and control input based is extremely hard to reliably automate testing. Thus, if the clipping glitches are improbable and hardly noticeable... no one cares. Some people did get around the finer game-play issues by simply allowing their AI character to cheat. Mortal Kombat II was famous for the impossible moves and combos the AI would inflict on players... yet the release was still super popular, as people just assumed they needed more practice with the game. Have fun out there, =) |
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