Hacker News new | ask | show | jobs
by anyfoo 759 days ago
Though I feel that I can usually tell whether some product's internals and engineering, and not just what it's meant to represent from the outside, have been a "labor of love" as well, or whether it's been cobbled together to just fit some particular outcome. The former is usually more robust, thought through, stable, and generally better to work with.

I don't know how much that applies to games. I guess it depends on the genre. I can imagine that for some games, playtesting and bugfixing gets you to a good state. But for some roguelikes for example, especially ones where there is a large amount of things to combine (so where playtesting just cannot test every combination), I can imagine that "artful engineering" are beneficial for the games' stability and polish. Those are games that are meant to be played over, and over, and over again, in different ways.