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by chriscjcj 757 days ago
The TRS-80 Color Computer's "Sands of Egypt" employed this very strategy. They planted a glitch on a certain sector of the disk. If memory serves, you could copy the disk, but doing so would "fix the glitch." The game checked for the presence of the glitch on the disk and wouldn't run without it.

https://www.cocopedia.com/wiki/index.php/Sands_of_Egypt

1 comments

That was such a common technique that it's odd to talk about just one game in particular doing it.