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by toast0
757 days ago
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Well... every byte costs money, but it's really quantized. If your game doesn't fit in a power of 2, you have to pay more to get the bigger one (and maybe even a lot more if you also need to include a mapper, plus using a mapper means you've got to adjust your code and what not). But if you're using 75% of your quantized space, you don't need to be that picky. |
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