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by jsheard 752 days ago
The 3DS display tech had a pretty rough start with a very narrow viewing sweet-spot, they improved the implementation significantly with the New 3DS. AIUI the actual panel was the same but they used the front facing camera and basic head tracking to compensate for off-axis viewing in software.

If you have an N3DS you can see the display suddenly "lock in" when the head tracking figures out where you are, especially in poor lighting where it might struggle. That's not a bad solution but it obviously only works for a single viewer.