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by whizzter
750 days ago
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It's a matter of perspective, when I started out it was news when 10mb demos was allowed and it's just continued from that point until they said screw sizelimits. My main point is that 64kb more or less doesn't restrict you in terms of amount of code and you still have a fair bit of latitude for an artist to do whatever they want. My reference on non-generated is that what is nowadays called chip musicians used to do 10-40kb mod's with regular tracker tools that would easily be compressed with an exe-packer to work out of the box for a 64k, logotypes,etc were commonly just palettized images (wasn't much of an issue for mode13 graphics and even early hi-color things). But more than anything, the top-2 64k's (And some oldschool prods) at Revision probably were the ones with most experienced man-hours put into them. As for Notch, it's basically the commercialized version of the Fairlight demotools. Also appending Zip's to .exe files is one of the oldest tricks in the book to package datafiles "nicely", works well since the central directory of a zip file is found from the end of a file and you can compile the exe separately and then just insert data-files by making a zip and appending it. |
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