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by jsheard
753 days ago
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I imagine you would have to solve some tricky scheduling issues to run an LLM on the GPU while it's also busy rendering the game. Frames need to be rendered at a more or less consistent rate no matter what, but the LLM would likely have erratic, spiky GPU utilisation depending on what the agents are doing, so you would have to throttle the LLM execution very carefully. Probably doable but I don't think there's any existing framework support for that. |
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