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by p_l
754 days ago
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In practice I found C/C++ "manual memory management" fans to know surprisingly little about memory management, or even how much manual memory management costs them in performance. High end games programming sometimes knocks the love of malloc()/free() (and naive RAII) out of them. |
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Note also that with (tracing) GC, you not only pay for the cost of allocation, but also pay for the time your allocated objects live.