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by majormajor 766 days ago
Nah, the standard will just change.

A "AAA game" will be the ones that have that extra it whether that's something resulting from human curation (the person firing off prompts who knows how to tune them and knows what other people want) or style (the person assembling things to be more cohesive) or editing (the person making sure the AI puts out an absolutely amazing story instead of a meh one) or whatever.

Basically, look at what a AAA game was 10 years ago, 20 years ago, 30 years ago compared to today, and then extrapolate the other direction. ;) The person who wanted games with the quality of 30 years ago has countless options, yet people still pay for the ones they think are the creme of the crop.

1 comments

as a nitpick, you can argue there was no "AAA title" in 1994. Games like MGS2, FF7, and RE2 in '97/'98 is where we commonly consider to be the beginning of the moniker for "AAA".

But yeah, GTA 3 was over 20 years ago. A bit sad that it's still non-trivial to make a game that scope as one person, mostly because 480p assets and fixed lighting pipelines won't cut it anymore (regardless of scope).

Not something like 1994's Wing Commander or other PC games with Hollywood actors and cutscenes?

I'm not super invested in the nomenclature but it's odd to me that those are all Playstation games.