|
|
|
|
|
by baobabKoodaa
751 days ago
|
|
> If you are a beginner composer creating a hit, it is an extreme fluke. You're punching too high. Music is a passion for many people. Same as game dev. I would expect >95% of game devs to be perfectly happy if they can make a living creating indie games. Of course it's nice to make a hit that makes you tens of millions of dollars, but most game devs would be happy to make enough to pay themselves a salary to live on. Now, if we're not looking to make a hit, but we're looking to make a living, there are a lot of composers out there who can consistently achieve that (e.g. beatmaking for rappers advertising on youtube and such). > I'd honestly struggle to find any good games (right for their time and audience) that failed because of a lack of suitable marketing. I'll offer Flappy Bird as an example. |
|
Among Us is a good example. It was out for over a year before it exploded.
It got found by streamers and that slowly spread in that space before even the biggest ones were playing. [1]
[1] https://twitchtracker.com/games/510218