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by EwanG
752 days ago
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Having done a couple indie games myself over the years, I think you're addressing many of the pain points of building such a game. However the REAL problem as an indie gamer is getting a marketing/get-the-word-out campaign such that said game produces enough income to cover the cost of making it. Will you be adding a "marketing" add-on to this to help developers actually get their games noticed and played? |
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Something we've discussed here is; since it's an online platform, could it be possible for creators to form communities around their games as they are being built (even more than now), with perhaps features to engage your community around what you create (imagine that your players can comment on things in the game as they play test it, for instance). This is quite speculative for now, but it's something we're interested in exploring.