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by mort96
758 days ago
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Wait but when you run physics at 64Hz for a 60Hz refresh rate, you'll still see some refreshes with 1 step and some with 2, which means you need some interpolation scheme if you wanna avoid a stuttering mess still. You should have some form of synchronisation which ensures that exactly one physics step happens between each frame that's displayed to the user |
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Running two physics steps in the same frame isn't a problem (besides consuming CPU pointlessly), the problem is when you run no physics step between one frame and another