| > The vast majority of gamers game on smartphones and tablets with ARM processors. Those are clearly not the gamers I am talking about. The gamers I am referring too are not switching to playing on mobile phones. If they are switching to handheld devices they are going with x86 devices like the Steam Deck. There is a massive market out there of games that do not support those platforms. That are only just now scratching the surface with games like Death Stranding releasing on iPhone and Mac. Except for Nintendo the 2 main AAA consoles are x86 based, and I have seen no rumors of that changing. So great, there are large mobile games but lets not pretend that there is not a huge market that the future is not already here for and shows very little signs of actually changing anytime soon. https://steamcharts.com/ that is what I am talking about. Which unless I am mistaken the only one of those in the top list that actually runs on mobile is PUBG. > There are also gaming hits like Fate/Grand Order that don't have an x86/Windows release at all due to not even considering desktops/laptops. That is nothing new, Pokemon GO came out in 2016. That isnt a sign that gaming is changing but that gaming is expanding to include new types of players. But the "hardcore" AAA gaming market still very much exists, and is firmly on x86 right now. |
The AAA game world is very conservative, so I can’t guarantee that PC game developers will port their codebases to ARM. It really depends on the size of the audience and how well the x86 emulator works as a substitute. Even if ARM takes over on Windows laptops, I’m not sure laptops are enough, when laptop users are already accustomed to not being able to run AAA games well.
But if the audience gets large enough, it’s hard to believe that developers won’t try recompiling. It’s just not the same level of effort as a port to Mac or Linux.