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by chromic 5130 days ago
Blame both laptops and consoles. The reasoning is the same: both have less powerful hardware and developers want to maximize the availability of their game.
1 comments

I'm not sure laptops account for a lot of the choice, when designing games, to be honest. Consoles, sure, there's a market and a reason to take them into account.

But you don't really have many AAA devs planning on running their game on laptops.