Hacker News new | ask | show | jobs
by chii 762 days ago
if you sell globally, then you can get max utilization from different sides of the globe as people sleep, so that you can over-subscribe per unit of the GPU. I would expect that people dont play 24/7, but if you charge like they do, then you get to make a profit.
1 comments

That doesn't work due to the latency. If you want 30ms roundtrip, you need to be within ~3000km/1800 miles of the subscriber.
What if the gaming PCs were in orbit? You could have the orbit of the satellites track the sleeping times of populations, so that you don't have PCs above areas where nobody would use them.

Starlink promises latency around 20-40ms, so I do wonder if this is possible. You would have far more distance between the client/server, but I would expect that routing would be greatly simplified.

Starlink gets that latency by orbiting close to the Earth. At 525km, a Starlink bird completes one orbit in 95 minutes. For a twelve hour demand response orbit they'd have to be around 20000km high, more than one Earth diameter away, giving a far worse speed of light delay than just talking to a server one continent away.
Powering and cooling tens, hundreds of gaming PCs in orbit is beyond infeasible right now. RTGs can't produce that much power even if we had the plutonium. Solar panels are too big and heavy and don't work on the dark side of the planet. Batteries to complement the solar would also be prohibitively heavy.
Oh, I'm sure there are plenty of hurdles, I was just wondering if the latency problem could by solved by having the computers in orbit.
I guess all of these hurdles are solvable, but not the economic one.

These GPUs are not valuable enough to timeshare via orbiting satellites!

You're right, but it would be really cool!
They could rent them out for GPU compute jobs, no need to even worry about the license restrictions in NV's case.