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by KronisLV
759 days ago
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> considering an RTX 4080 has 320W alone > having to buy a 1300€ GPU, that one would have to replace every year Feels like gamers are quite the demanding audience, instead of getting something like Intel Arc A380 (or something that supports AV1), upscaling from 720p/1080p using framegen and running games on medium settings. That might make the equation work out better, though perhaps not if the industry pushes for more and more complex graphics all the darn time, while the engines themselves are capable of scaling back all the way to mobile devices. I probably have lower standards in that regard, I wouldn't expect to max out graphics when trying to play games on a MacBook or a netbook or something, due to the smaller screen anyways, it feels like modern game graphics are so noisy you can hardly make things out well. Nowadays I mostly play indie games that aren't super graphically complex, yet still are lovely experiences. That said, my current GPU is actually an Arc A580 (replaced my old RX 580) and it's been pretty good since I got ReBAR working, and 1080p at 60 fps is the sweet spot for me (except slightly higher framerates like 72 fps feel better in VR). |
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This isn't something you can just do. I mean, it almost is (look at apps like Lossless Scaling, Magpie) but it's always most optimally implemented by the game itself.
Just because the buzzword exists doesn't mean the problem is solved.