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by chenxi9649 755 days ago
This is super cool!

A few questions:

1. just how low is the latency? "Netris delivers a zero-latency gaming experience that won't eat up your data plan." What does this mean? Wouldn't the latency be at least from my computer, to Netris server, to the game server?

I would assume you can't play FPS/MOBA games on these?

2. "10,000+ games supported" "games that come with their own launchers are not yet supported" I'm curious about the technical differences between steam games and games with their own launcher. I guess I was assuming that you're more or less just pixel streaming to me(?)

3. how does it compare to GeforceNOW? Would love to see one of those long charts with checklists.

4 comments

As a GFN user myself the biggest single problem is publishers getting a say in whether I can run their game on the service. With self hosted solutions like Netris you don't have those limitations because they're not baked into the software. In terms of other differences I'd imagine that you would end up paying more for this in the cloud. As someone else has mentioned, NVIDIA are likely to be subsidizing access to their GPUs.
> games that come with their own launchers are not yet supported

Please let this be the nail in the coffin for those extra clicks and annoying "Log in with our service now" for games which have no online stuff whatsoever (take2 is notorious for this)

Games that come with their own launcher start up 1 executable, then exit it and start another one.

It's really easy to track that first one. But the second one is a pain in the rear.

I'm guessing that's the problem they're still trying to solve without manually inputting info for each individual game, or making the player do that.

> « It's really easy to track that first one. But the second one is a pain in the rear.»

Tracking child processes spawns/handles, or even resorting to polling for process name for a while, all should be fairly simple to implement…

GeForce now used to have tons of "issues" with people easily being able to run any app or program they wanted, using a few tricks. Last time I tried it, it seemed like it was all locked down a lot better, but previously it'd still be steam opening the other program. It was nice while it lasted, since they wanted cyberpunk available day one, it was actually accessible about a week before the game released.
>"Netris delivers a zero-latency gaming experience that won't eat up your data plan." What does this mean? Wouldn't the latency be at least from my computer, to Netris server, to the game server?

I agree zero-latency sounds impossible. But why wouldn't the Netris server and the game server be the same machine? So that's 1 less latency hop.