|
|
|
|
|
by nightowl_games
760 days ago
|
|
Hard disagree. It's not hard to do well. The draw back is less than 1 frame of input latency. If your game uses a physics engine or is networked you are forced to use a constant update rate, ie: 30 or 60hz. The draw backs to linking the physics update rate to the monitor refresh rate are enormous and untenable in a networked game. |
|