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by gnuser
757 days ago
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In godot (compile main daily) I am running 120 tick rate but have found some interesting optimizations happen there and above (240) and am seriously temped to just make 240 my default (but I need to do more server load tests as I’m planning to scale) |
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Now running physics at 240Hz or even 120Hz might still be the right choice for your game, especially when taking into account human factors and time constraints, it's just not a panacea