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by mrob 758 days ago
Text legibility is paramount, not rendering quality. Monochrome bitmap fonts are extremely legible once you're used to them, and they don't need 4K displays. Vector fonts with high-quality hinting and antialiasing disabled are almost as good.
1 comments

It costs almost nothing to your GPU to render fonts in high quality with subpixel antialiasing. Especially when you can cache the rendered glyphs in a texture for reuse.
It costs you sharpness.