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by PaulHoule 761 days ago
Speaking as someone who learned to edit video on tape:

I disagree with the people who think you are overthinking it. If you are planning to do something this big you’d better have a plan.

How many hours on camera is this going to take? How much off-camera think time do you expect this to take? I’d imagine if I was coding something this big I’d make at least one major wrong turn that I’d want to if not have to redo.

I think you should try a mini-project that is not part of the series so you can test your setup before you make something that you want to promote. You want to design things so that you get an interesting series even if you quit early.

I’m a little skeptical of the turn to video in the last ten years. I mean, 10 years ago if I got stuck in a video game I could find the answer in a FAQ in less than a minute. Today I have to find the right video in a collection of 60 one hour videos and then seek to the right point in the video. From the viewpoint of a literate person this is a huge step backwards but I’m left with the feeling we’re on the path to Fahrenheit 451.

Who has time to watch it? Is a recruiter going to watch a video that is longer than Game of Thrones?

Myself as a photographer I’ve found that I want to share my works in progress and show people a bit of my behind the scenes work but I’ve found people don’t have time for anything less than the final polished works. People have never been rude to me the way they are to the Midjourney artists who always post the nine images they got without any filtering but I know the engagement isn’t here.

1 comments

I understand your point of view about polishing, and from the other comments too it is a common theme.

I believe polishing will be needed, but that doesn't exclude the creation of also unpolished worked.

From all the feedback gathered I will:

  1. Live stream the unpolished work, this will help creating a sense of community and people would be able to be part of the short feedback loop
  2. Collect the most interesting parts from point 1 and create polished videos
  3. Write articles for whom prefers this media

Regarding the audience I'm not thinking of mid-senior developers that like to watch something on the second screen while working
The audience for such content is incredibly tiny, and those that watch it are not hiring people.

People have incredibly short attention spans these days. If your video isn't 20 second shorts with large text and jump cuts you will lose the viewer.

Video is a terrible medium in general.

You're not Tsoding/T3/Primeagen and you're better off spending your time elsewhere. Note-- their audiences are primarily young junior developers or developers to be.

Along these lines I was thinking why in the world would you be making videos for recruiters?

And (not criticism) why is how React works a showcase of your skill?