| Speaking as someone who learned to edit video on tape: I disagree with the people who think you are overthinking it. If you are planning to do something this big you’d better have a plan. How many hours on camera is this going to take? How much off-camera think time do you expect this to take? I’d imagine if I was coding something this big I’d make at least one major wrong turn that I’d want to if not have to redo. I think you should try a mini-project that is not part of the series so you can test your setup before you make something that you want to promote. You want to design things so that you get an interesting series even if you quit early. I’m a little skeptical of the turn to video in the last ten years. I mean, 10 years ago if I got stuck in a video game I could find the answer in a FAQ in less than a minute. Today I have to find the right video in a collection of 60 one hour videos and then seek to the right point in the video. From the viewpoint of a literate person this is a huge step backwards but I’m left with the feeling we’re on the path to Fahrenheit 451. Who has time to watch it? Is a recruiter going to watch a video that is longer than Game of Thrones? Myself as a photographer I’ve found that I want to share my works in progress and show people a bit of my behind the scenes work but I’ve found people don’t have time for anything less than the final polished works. People have never been rude to me the way they are to the Midjourney artists who always post the nine images they got without any filtering but I know the engagement isn’t here. |
I believe polishing will be needed, but that doesn't exclude the creation of also unpolished worked.
From all the feedback gathered I will:
Regarding the audience I'm not thinking of mid-senior developers that like to watch something on the second screen while working