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by greghgradwell 763 days ago
In its current state, it's actually more challenging if a real track already exists. Years down the road I would love to be capable of perceiving a real track and generating a virtual version of it on the fly. But this will always be a VR experience, rather than AR. And the go-kart is moving slowly enough that spinouts aren't an issue. However, given the right vehicle design, I'm sure that they could be intentionally conducted in a controlled manner. Being able to simulate drifting is definitely on the list for the next vehicle iteration.
1 comments

The video has a slowness about it (pushing myself to be critical here because it’s all amazing). It would be interesting to pair the VR experience with some fast moving virtual content. Like flocks of birds shooting past. Or projectiles.
Yeah, great idea! I think there should be some simple ways to increase the perceived speed. Either with other moving objects like you mention, or by altering the environment, e.g. with fog, tunnels, overhangs, etc. Even at its current leisurely pace, the game is still fun (and even hectic at times), which is encouraging for what it might become after some of these enhancements can be implemented.