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by greghgradwell
763 days ago
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Haha, yes, the graphics are definitely not going to win any awards. This is a standalone app on the headset, and I wanted to ensure a smooth frate rate. Plus, I think it's easier for someone with very little game dev experience (me) to create a highly immersive environment using low-poly assets. I've been impressed with techniques like redirected walking. People are so clever! For this application, I think it would present some challenges when trying to add a second player, in terms of ensuring they don't collide in real life. However I can scale the players perceived speed with a simple multiplier, e.g., have them move 2 meters in the game for every 1 meter they move in real life. |
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