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by bsimpson 765 days ago
That's badass! I absolutely wanna ride in one!

And also, being a motorcyclist has really raised my awareness about road awareness. Even if the system works perfectly, making sure that the whole ridable surface is safe and free of hazards feels like a big lift in a real world setting. If there was a nail or pothole or oil spill in a normal go kart, the rider has the potential to notice it and ride around. With a headset on, they're really trusting the operator to do good maintenance on the playfield.

A go kart has 4 points of contact, a low center of gravity, and a limited top speed. Those are all good factors to limit catastrophic crashes. But also, imagining a rink run by high school kids where nobody can actually see where they're going gives me some pause, even if this looks super cool and I want to do it.

2 comments

Someone I knew in high school was working at the local tiny amusement “park” and had to go find someone’s finger after their go-kart hit another and he for some reason didn’t have his hands on the wheel.

I don’t know if I could enjoy doing something like that in full VR. It would freak me out too much.

That's a great point. I'm starting out with experiences that are intended for low speeds. In the video, the vehicle is never going more than 5 mph. I think there's a lot of ways to make things interesting, e.g. adding additional tasks, without having to go much faster.

In regards to multiple vehicles, you're absolutely right. At the current state, this is limited to one player per driving area. But the fact that the vehicle is software controlled, will allow multiple vehicles to eventually drive on the same track.

144hz track/ground pass thru with an overlay if you need it purple or something