| There was an example of this in the classic 'Duke Nukem 3d'. It had a level by Richard "Levelord" Gray, 'Lunatic Fringe'. https://dukenukem.fandom.com/wiki/Lunatic_Fringe This level had a circular hallway ring around the outside that had two full rotations around without intersecting, using the 'build' engine's ability to separate areas by their room connections that also drove the 'room over room' technology which was groundbreaking at the time. It made for fun multiplayer, and the illusion held well there. The central chamber has 4 entrances/exits if I recall, and you would only encounter two of them in each loop around the outside. I recall building a toy level while experimenting with the engine that "solves" the "3 houses with 3 utilities without crossing" puzzle using this trick as well. |