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by JonathonW
758 days ago
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That'd pretty much be Portal; the technique he's using to render there is basically the same as the one Portal uses (the Portal engine can do "invisible" portals like this too, but there's only one point across both games where they're used in the finished game). I suppose something around non-Euclidean levels without user-created portals could be interesting, but I think it'd be hard to flesh that out to a point where there's enough there for a whole game without coming up with some other gimmick. |
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